Bleep Blorp.

    23 Jun 2011

    Wants to hang out with you asap, and is now free to do so!

    19 May 2011

    it’s vfx crunch time; I’ll pop up for air in about a month. Love and hugs :)

    9 May 2011

    Final Destination 5 Trailer - One of the shots I worked on is at the 58 second mark :)

    19 Nov 2010

    
A really good read! If you play videogames and had relationships, you can relate to this comic. Time is money!!
“A lot of us do it. Can you blame us? We’re just trying to be smart shoppers, especially during times like these. We like to make sure we enjoy our free time, and sometimes if we can get equal entertainment while spending less, we will! That’s just one of the many reasons why gamers are smart folks” 
Read the whole comic here: http://www.4colorrebellion.com/archives/2010/11/19/time-and-money-go-hand-and-hand/

    A really good read! If you play videogames and had relationships, you can relate to this comic. Time is money!!

    “A lot of us do it. Can you blame us? We’re just trying to be smart shoppers, especially during times like these. We like to make sure we enjoy our free time, and sometimes if we can get equal entertainment while spending less, we will! That’s just one of the many reasons why gamers are smart folks”


    Read the whole comic here: http://www.4colorrebellion.com/archives/2010/11/19/time-and-money-go-hand-and-hand/

    18 Nov 2010

    A quick design for a t-shirt for my Roller Derby team!

    A quick design for a t-shirt for my Roller Derby team!

    17 Nov 2010

    Amazing character editor in the works for Eve

    22 Oct 2010

    Using Primatte in Nuke

    Here’s another list of tips for using Primatte in Nuke.


    -Instead of using sliders to adjust the matte, use the “Operation” pull-down and key out the areas on each section, starting with “Select BG Colour” and working your way down the list.

    -BG Colour: Get a single pixel key on the main greenscreen for the overall key-BG Noise: Do box selection to get rid of all the BG noise around the character. It’s helpful to bump up the gamma to really see what’s going on here.

    -FG Noise: You want to select areas within the character you are trying to keep in the FG, so you get a solid core. Slam the viewer gamma down to make sure there aren’t any holes in the core.

    -Spill Sponge: Control-Click select along any edges of FG meeting the BG to get rid of the spill.

    -Spill(-): Use to remove spill within the core. This will not effect the alpha. ONLY use single pixel selections, no drag selections or it will mess up the colour space. 

    -Spill(+): Puts the spill back into the image. This works well if there are discoloured pixels from using Spill(-). Select only the discoloured pixels.

    -Matte Sponge: Used to define areas that are to be 100% opaque. Which to alpha channel when using. Click and drag sections in the core to make it 100% opaque. 

    -Matte(+): Use to increase the matte core, good for wispy hair. Again, this is for finer adjustments only so only do single pixel selections.

    -Matte(-): Good for softening the edges in a motion blur so the alpha isn’t so sharp. Drag+click is ok for this-Restore Detail: Pops detail back into the comp that was already completely transparent.

    -Detail(+): Like “Restore Detail” only much more finer adjustments. 

    -Detail(-): Pulls detail very finely out of the comp. Good to crank up the gamma when using this.
    -Fine Tuning Sliders: Whatever colour you pick, the sliders will operate on that colour. 

    -L-Poly(Large Poly)Spill: Only affects the spill, but not affecting the matte.

    -M-Poly(Middle Poly)Trans: Affects the middle core of the matte will move in and out.

    -S-Poly(Small Poly)Detail: This effects the outside of the matte. This affects the boundary edge detail of the matte.


    Primatte Autocompute Button: Makes a quick matte for you based on math.

    -Auto BG factor: Affects where the matte meets the black. Adds or removes detail. You have to press the autocompute botton again before it takes effect. 

    -Auto FG factor: Moves the core of the matte in and out from the edge.-Viewer checkbox: Shows you visually the polygone that is your key
    Spill Process: replace with:

    -Compliment: Replaces greens spill with magenta, bluescreen with yellow, etc                   -Solid colour: Use any colour you want to replace with                   -defoucused background: uses the BG as the spill and it’s blurred
    Garbage matte: Make a roto node under the FG footage. Select output of roto to “Alpha” only. -In Primatte, check of “use mask” and select “rbga.alpha” as the input

    Output Modes:

    -You probably want to use the “premultiplyed” option for this step

    -You have to colour correct outside of Primatte. Make a grade node below Primatte.

    -Make sure to check the (un)premultiplyed by “rgba.alpha” on the Grade Node

    -To add the BG, add a merge node to the Grade Node and plug the BG into it as well

    21 Oct 2010

    Basic tips on using Keylight in Nuke

    Using Keylight:


    Tuning:
    -Tuning adjusts the spread of the shadows and midtones, and highlights.-For the tuning tab, uses 0.18 for the midtones which works better with Nuke’s linear lightspace than the default 0.5


    Bias:

    Used with serious discoloured elements.

     -Alpha Bias would work if there is too much red in the Key, pull the colour from the FG element

     -Despill Bias: Sample the source image, not the keyed image. Fixes hair spill issues, on the edges.


    Multipass Keying:
    -Get a core matte from the FG element, then set it to “Intermediate Result” for export of Keylight node.

    -Connect this as the Source of the other Keylight which is plugged into the BG-Key it and then select “Combined Matte”

    -On the “Inside Mask” tab, enable the Inside Mask from the source alpha

    -Use the “Inside Replace Colour” to fix any alpha issues when viewing the “Status” level


    Forground colour correction:

    -Add a Grade node after Keylight

    -Make sure to select premult by rbga.alpha channel

    -Add a merge node and connect it to the BG

    -Now you can colour correct outside of Keylight prior to the composite.

    19 Oct 2010

    This guy is awesome. He’s like the Kris Angel of Germany…but instead of doing magic he does…visual effects? Damn he’s got nicer eyelashes than I do, jealous!

    8 Oct 2010

    Minecraft: How to play Spleef as well as a tour of the Spleef Stadium

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